What kinds of behavior can we induce using our physiological data?

生体情報を利用することでどのような新たな行動やコミュニケーションを誘発できるか。

Group Overview

What is Physionetic-Interactions?

In #Physionetic-Interactions, our goal is to understand and leverage people's physiological state to redefine their connections with cybernetic avatars. 'Physio-' refers to understanding a user's physiology to deduce their cognitive, behavioral and psychological state. '-netic' refers to the different form factors of avatars, whether humanoid, anthropomorphic, physical or in a mixed reality space.

Who are the members?

Led by Senior Project Assistant Professor Yun Suen Pai, our team consists of researchers, Doctoral, and Master students from the Keio University Graduate School of Media Design. We also collaborate with researchers from the University of Tokyo, and the Okinawa Institute of Science and Technology Graduate University. Check out our members below!

Have a look at some of our recent works!

Join us as we explore the future possibilities of interaction design and immersive experiences.

Using 'embedded beings' such as Spatial Animacy, or the Co-Creative Bench, we can connect with our environments in sophisticated ways, and see ourselves reflected in abstract forms.

Driven by our physiological data, avatars can mediate and augment our experiences, in daily activities such as gaming and teleconferencing.

Through assistive design, technology can help us understand each other, and share the experiences of people with limitations such as dementia (Dementia Eyes), or insomnia (Sleep-assisted Neckband).

Immersive mixed reality is always a hot topic. We often find ourselves pondering the question, where does our physical space end and where does the virtual space begin?

Featured Projects